Lost Continents (PC) - Unreleased
Content Designer 2003
Lost Continents was a massively multiplayer role-playing game set in a world where all myths are true. It featured “private zones” (what would later be known as “instances”) that allowed a player to lead their group through an action-adventure story personalized to their character and game choices. The world of Lost Continents could contain anything: magic, mad science, Lovecraftian horrors, time travel, aliens, nuclear-powered mummies!
I worked as a content designer in charge of designing levels and quests for one third of the game world.
Crafted story-lines for both public and private zones, including branches that radically changed environments.
Wrote quest text to fit the un-self-serious tone of pulp serials of the early film era.
Designed and named hundreds of loot items like armor, weapons, and spells.
Prototyped, tested, and balanced the character creation system.
Designed player trade and guild systems.