Minitropolis (Mobile) - Unreleased
Producer & Lead Game Designer 2015 — 2016
Minitropolis was a free-to-play social city builder driven by Match-3 puzzle gameplay. It soft-launched in several countries in 2016, but never saw a wide release.
Conceived and pitched the idea of a community-driven city building game.
Managed the entire team’s schedules and prioritized tasks.
Communicated directly with the publisher over design and production matters.
Match-3 puzzle design, content design, economy balancing.
Wrote all text in the game, including character dialogue and tutorial text.
Managed analytics-driven design process in soft launch.
FUN FACT: Minitropolis is a design concept I first pitched in 2007 as a console title.