Game Designer 2007—2011
PAIN is a physics-based mayhem simulator and one of the first digital-only and DLC-driven games on the PlayStation Store.
As a game designer, I created level layouts and invented new gameplay modes.
Headed conceptual and level design on Amusement Park and Sore Spots locations.
Conceived and designed PAINalympics, Hot N Cold, and Pinball game modes.
Wrote dialogue for launchable characters and level descriptions in the game’s irreverently humorous style.
FUN FACT: My first week on this project, I was in a meeting to brainstorm poop jokes.